(For detailed instructions on rotating elements, see Chapter 4.) To prepare a rotational tween, in the keyframe that ends the tween, rotate the item to its ending position. On the Stage, in keyframe 5, rotate your graphic 90 degrees clockwise ( Figure 9.10).įigure 9.10. In the Timeline, select frame 5, and choose Insert > Timeline > Keyframe.įlash duplicates the symbol from keyframe 1 in the new keyframe. Fortunately, the Frame Properties tab of the Property inspector lets you provide extra information about tweens so that Flash can create rotational tweens with just two keyframes.
#Keyframe caddy free download macromedia flash 8 series#
To clarify the motion, you could create a series of keyframes, rotating the pointer a few degrees in each one. Trying to describe the pointer spinning all the way around the compass in just two keyframes would be even less informative, because the beginning and ending keyframes would be identical. But how should the pointer move to reach that position?įlash gives you three choices: rotate the pointer clockwise, rotate it counterclockwise, or flip it upside down. The initial keyframe contains the pointer pointing up the ending keyframe contains the pointer pointing down. Imagine, for example, trying to rotate the pointer of a compass 180 degrees so that it turns from pointing north to pointing south. You can't create tweens of rotating and spinning graphics quite as easily as you create the types of motion tweens presented in the preceding tasks, because you can't describe rotation accurately with just two keyframes. (To review symbol creation, see Chapter 7.)Ĭreating Rotation with Just Two Keyframes You can create a new symbol or use an existing one use a graphic that looks different at various stages of its rotation (for example, a triangle or an arrow). In a new Flash document, or on a new layer, in keyframe 1, place a symbol instance on the Stage. To rotate a graphic less than 360 degrees You need to specify the direction in which the element should spin, and the number of times. When you create motion tweens that involve spinning your graphic elements, creating beginning and ending keyframes isn't enough.